Initial Test Launch


This is my first unity game! I tried to keep it simple so I can concentrate on the entire process of making a game from start to finish. Wow I've learned a lot! I though this would be such a simple game to make, but it's turned out to be a lot more complex than I imagined. I'm also learning the truth of the phrase I've heard many game developers say that "90% of the game takes half the time, the other 10% takes the other half".

Things I've had to learn:

  • basic c# programming
  • working with sprites
  • adding sound
  • making a good gui that looks good and places things in the right place in different resolutions (this was a HUGE task)
  • randomizing things  (randomizing the frog that goes missing, shuffling the answers in a random order)
  • working with a unity store asset pack (for the gui images, though next time I'll probably make my own)

Right now I'm launching an initial test version of the game. The core functionality is there, though I still have a todo list of improvements. While I work on those, I want to make sure the game is working in different browsers and operating systems. It's been a challenge to get webgl working on my mac with chrome, but it seems to be working now.

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